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Successful workshop on prototyping Gamification of Cyber Defense / Resilience

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11/07/2019

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SAS

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3661

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Set-up in 2017, the NATO STO’s Research Task Group on "Gamification of Cyber Defense / Resilience" (reference : SAS 129) were given three years to develop serious gaming for cyber defense and resilience in military training, education and training. The idea of training strategic and tactical thinking with games is not new. The chess game is an example of such a strategy or war game. In the military, war, conflict or strategy games have been used for almost 200 years in education, training and advanced education. A game for the cyberspace is often expected to be a computer game. However, all three game concepts they developed tries both the computer-aided and table top approach because they essentially clarify important basic concepts, promote critical thinking and trigger further questions.

When it comes to training the officers of the future, it is evident from SAS-129’s two year work that there will be no one single training tool for use of cyber in military operations. Thus, SAS-129 is focusing on developing and cataloguing as many gamified cyber training tools as possible to put forward a guide for future developers and smart buyers. With this aim in mind, a workshop was held 18-20 June at Military Academy of the German Armed Forces (FüAkBw) under the umbrella of the German Institute for Defense and Strategic Studies (GIDS) and brought together 23 participants from seven nations. The workshop consisted of three parallel R&D tracks in the areas of tactical (Cyber Resilience Card Game (CRCG)), operational(Multi-Domain Urban Wargame) and strategic level (Cyber Strategy Game) cyber warfare games. Click here for interviews with some of the participants.

SAS-129 had already conducted demonstrations and prototype testing of the game at the National Informatics Congress and Turkish General Staff Partnership for Peace Training Centre in Ankara (TUR), Strategic Reconnaissance Command in Gershaft (DEU) and Land Training Centre in Amersfoort (NLD). The NATO Operations Research and Analysis Conference in Ottawa (CAN) from 7 – 9 October 2019 will be the next occurrence where they will demonstrate their Multi-Domain Wargame - a hybrid between conventional wargame, matrix gaming (argument games), and serious games. Registration for the NATO ORA Conference (link) will open soon.

Research Task Group SAS-129 is supervised by the System Analysis and Studies (SAS) Panel - NATO STO’s expert analytical advice panel. The SAS Panel develops and oversees studies, analysis and information exchange activities that explore how operational capability can best be provided and enhanced through the exploitation of new technologies, new forms of organization or new concepts of operation.

(courtesy: German Institute for Defence and Strategic Studies)

Pictures: Cyber Resilience Card Games

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Set-up in 2017, the NATO STO’s Research Task Group on "Gamification of Cyber Defense / Resilience" (reference : SAS 129) were given three years to develop serious gaming for cyber defense and resilience in military training, education and training. The idea of training strategic and tactical thinking with games is not new. The chess game is an example of such a strategy or war game. In the military, war, conflict or strategy games have been used for almost 200 years in education, training and advanced education. A game for the cyberspace is often expected to be a computer game. However, all three game concepts they developed tries both the computer-aided and table top approach because they essentially clarify important basic concepts, promote critical thinking and trigger further questions.

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Set-up in 2017, the NATO STO’s Research Task Group on "Gamification of Cyber Defense / Resilience" (reference : SAS 129) were given three years to develop serious gaming for cyber defense and resilience in military training, education and training. The idea of training strategic and tactical thinking with games is not new. The chess game is an example of such a strategy or war game. In the military, war, conflict or strategy games have been used for almost 200 years in education, training and advanced education. A game for the cyberspace is often expected to be a computer game. However, all three game concepts they developed tries both the computer-aided and table top approach because they essentially clarify important basic concepts, promote critical thinking and trigger further questions.

When it comes to training the officers of the future, it is evident from SAS-129’s two year work that there will be no one single training tool for use of cyber in military operations. Thus, SAS-129 is focusing on developing and cataloguing as many gamified cyber training tools as possible to put forward a guide for future developers and smart buyers. With this aim in mind, a workshop was held 18-20 June at Military Academy of the German Armed Forces (FüAkBw) under the umbrella of the German Institute for Defense and Strategic Studies (GIDS) and brought together 23 participants from seven nations. The workshop consisted of three parallel R&D tracks in the areas of tactical (Cyber Resilience Card Game (CRCG)), operational(Multi-Domain Urban Wargame) and strategic level (Cyber Strategy Game) cyber warfare games. Click here for interviews with some of the participants.

SAS-129 had already conducted demonstrations and prototype testing of the game at the National Informatics Congress and Turkish General Staff Partnership for Peace Training Centre in Ankara (TUR), Strategic Reconnaissance Command in Gershaft (DEU) and Land Training Centre in Amersfoort (NLD). The NATO Operations Research and Analysis Conference in Ottawa (CAN) from 7 – 9 October 2019 will be the next occurrence where they will demonstrate their Multi-Domain Wargame - a hybrid between conventional wargame, matrix gaming (argument games), and serious games. Registration for the NATO ORA Conference will open soon.

Research Task Group SAS-129 is supervised by the System Analysis and Studies (SAS) Panel - NATO STO’s expert analytical advice panel. The SAS Panel develops and oversees studies, analysis and information exchange activities that explore how operational capability can best be provided and enhanced through the exploitation of new technologies, new forms of organization or new concepts of operation.

(courtesy: German Institute for Defence and Strategic Studies)

Pictures: Cyber Resilience Card Games

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Created at 11/07/2019 10:38 by RODES Herve (Mr)
Last modified at 11/07/2019 10:41 by RODES Herve (Mr)