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Modeling and Simulation Technologies for Training Medical/Healthcare Professionals

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Human Factors and Medicine

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The advancements in modeling and simulation (M&S) technologies for education and training are accelerating and their applications to medical education and training are become more common. While the medical/healthcare community has been a recent entrant into the modeling and simulation world, they have managed to constantly push new capabilities into use at an accelerated pace. This is both in their use at major M&S medical simulation centers as well as the use of portable devices that can be used for training as well as job performance aiding. It is with this background that the NATO HFM Panel in 2014 decided to merge two previous Science and Technology efforts. One effort, HFM 215 had a focus on the use of M&S for medical training and the other with a focus on the mobile aspects of the same topic. It was believed that that by merging them into one integrated RTG NATO could provide the NATO human factors and medical panel with a Research Technology Group that meets many of the needs for medical and health care education and training while reducing the number of meeting and trips needed for meaningful coordination and collaboration within the NATO Alliance.


The main objective is to explore the use of modeling, simulation, gaming and related technologies to develop medical training and education applications, with emphasis on the training of health care professionals and educating the warfighter in the field. The type of platform used to deliver these capabilities depends on the needs of the user. Portable, hand-held delivery systems as well as hospital-based systems can all provide some degree of capability. What is needed is to collaborate across disciplines to determine the current and future state of the art and then to help the users determine which delivery system and which M&S best meet the capabilities require.


• Identify performance metrics related to assessing effectiveness of medical simulation platforms (e.g., rehabilitation, e-Health, education) • Determine philosophy of and appropriateness of “Serious Games” for medical M&S for education and training • Assess state-of-the-art and international scope of medical M&S development • Explore civilian simulations and “games for health” which might be leveraged for military medical applications • Identify short and midterm technology gaps related to medical simulation and training effectiveness such as artificial intelligence, facial animation, emotive computing, voice recognition, and other critical applications • Summarize Human Factors and Medical challenges and standards to support the effective design and objective evaluation of traditional and simulation technologies in defense and civilian medicine • Identify technology gaps and areas for collaboration and additional investment and develop strategic roadmap

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