|Guidelines for Mitigating Cybersickness in Virtual Reality Systems|
|Human Factors and Medicine|
Cybersickness, motion sickness, simulation sickness, simulator, virtual environments, virtual reality
The problem of a discomfort that user experience during or after a session using a virtual environment is known since the beginning of the simulators era.
In the past decade, there has been a rapid advance in Virtual Reality (VR) technology which involves all senses in a multimodal interactions. The human brain must integrate real-time vision, hearing, vestibular and proprioceptive inputs to produce the compelling and captivating feeling of immersion in a VR environment. A serious problem with VR is that users may develop symptoms similar to motion sickness, a malady called cybersickness.
The objectives of this Specialist Team is to collect all the best practice and design techniques and measures that may reduce the occurrence of cybersickness.
A thorough understanding of the problem allows for general awareness of potential adverse effects, as well as possible measures that can be taken to avoid or minimise them.
The ST will analyse all the factors causing or affecting sickness, including factors associated with the Individual, factors associated with the VR System, and factors associated with the task.
Then, it will identify methods of prevention of Cybersickness symptoms to be implemented during the systems design and usage, which could include also the management and treatment of Cybersickness itself.