STO-Activities: (no title)

Activity title: Representing Human Behavior and Decision-Making in Modelling and Simulation
Activity Reference: MSG-222
Panel: MSG
Security Classification: NATO UNCLASSIFIED
Status: Active
Activity type: RTG
Start date: 2023-10-01T00:00:00Z
Actual End date: 2026-10-01T00:00:00Z
Keywords: Composition, Computer Generated Forces, Decision Support, Digital Twins, Distributed Simulation, Human Agents, Human Behaviour, Human Machine Teaming, Interoperability, Modelling and Simulation, Training
Background: Delivering a simulation to meet the requirements of defence activities (e.g. training, decision support), often takes too long due to suitable Modelling and Simulation (M&S) components not being available for composition, deployment and integration in a timely manner. Of particular note is the fact that the representation of human behaviours in defence operational environments are often pre-scripted. We need the ability to provide specification of human behaviour and operational effects on behaviour in a way that enables consistent implementation across constructive simulation systems.
NATO MSG-198 “Composable Human Behaviour Representation in Constructive Simulations” Specialist Team (ST) was carried out between September 2021 and December 2022 to investigate the capability gap described above. The ST reviewed and established an agreed definition of Human Behaviour in the context of constructive simulations, and developed a Human (Agent) Behaviour Reference Model (HBRM), which outlined the most basic but key components to human behaviour modelling and the relationships between those components. The model is an abstract context-agnostic reference model developed to establish common concepts and terminology to aid in cross-disciplinary discussions. Simulation models are designed and developed for a wide variety of a specific contexts or needs therefore these differing contexts and use cases will necessitate expanding on the various HBRM component details as required, using this framework as a basic blueprint.
Issues identified by NATO MSG -198:
• There is a lack of common understanding of what is meant by ‘behaviour’ in the context of simulation;
• There are different approaches towards composition of the key components of behaviour – it is not known which are the most effective for specific requirements;
• There is a lack of data to support modelling of Human Behaviours and Effects on Behaviours;
• There is a prevalent focus on modelling kinetic effects on human behaviour;
• Representation of non-kinetic effects on human behaviour are limited;
• Effects on human behaviour are not represented in a consistent way across M&S.
Objectives: • Evaluate and expand the HBRM developed in NATO MSG 198, addressing an agreed set of Use Cases to include:
- Different types of agents e.g. Military forces, civilian populations etc.;
- Different types of behaviours and effects on behaviour.
- Different types of conflicts and different kinds of weapons (variety of types of kinetic and non-kinetic, lethal and non-lethal weapons)
• To explore approaches to, and methods for, represent a broader spectrum of human behaviours and factors that affect and influence human behaviour (e.g. the information environment) in simulated Defence and Security environments, such as Dense Urban Environments (DUEs).
- To identify the most effective and efficient methods of human behaviour composition for specific agents and contexts of use;
- To identify the most valid sources of data to model human behaviours in constructive simulations; and the most effective and efficient methods to attain data.
* Also to consider the effective management of data – legal, ethical, security etc.
* Artificial Intelligence (AI) solutions; Generation After Next (GAN) technologies.
Topics: Composition:
• Conceptual models of human behaviour;
• Architectures for composition of human behaviour models in simulation.
Non-kinetic effects on human behaviour:
• Cognitive Warfare:
- Identify and understand CogWar training needs e.g. users ability to identify CogWar methods in action (metacognitive knowledge);
- Explore methods to model CogWar strategies e.g. Distraction, Overload, Paralysis, Exhaustion, Deception, Division, Pacification, Deterrence, Provocation, Suggestion, Pressure;
- Explore social media tools that could feed in influence effects and disinformation into a simulated environment, and potentially function as a measure of civilian population attitudes;
- Explore methods to measure effects of Cog War within M&S. This could be measures of trust – civilian populations’ trust of authorities, measures of public opinion.
• The role of identity and group influence on human behavior
• The variety of non-kinetic effects from different intermediate force capabilities, including current and GAN technologies
• Second and third order non-kinetic effects of the use of lethal weapon technologies
Kinetic effects on human behaviour:
• The variety of kinetic effects from different intermediate force capabilities, including current and GAN technologies
Data:
• Methods and technologies to provide data for models e.g. AI solutions;
• Data management.
Contact:
Open2Partners:
Title:

Created at 14/06/2023 15:00 by System Account
Last modified at 16/05/2024 16:00 by System Account
 
Go back to list
Home(NATO STO)