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NATO Modelling and Simulation - Glossary of Terms Project

The aim of this document is to create a common understanding of M&S terms and where agreement cannot ultimately be reached, to understand variations in definitions. The M&S community is kindly invited to help us improving this living document by using the dedicated feedback form.

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The human perception of the passage of time from the start to the completion of a task.
MSG-120
Also known as a measure of the real time that elapses from start to end, including time that passes due to programmed (artificial) delays or waiting for resources to become available. In other words, it is the difference between the time at which a task finishes and the time at which the task started. See also “real time”.
  
A simulation in which participants seek to achieve a specified objective given pre-established resources and constraints.
MSG-120
Not all war games are supported by constructive or virtual simulation systems. Note: the process is called wargaming.
  
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